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β | '''Energy''' is a measure of how much the player can do before getting exhausted, represented by a blue half-circle bar at the top of the screen. Almost every action, including walking, will consume some energy. If the energy bar is ever depleted, the player will pass out and respawn back at the [[camp]] |
+ | '''Energy''' is a measure of how much the player can do before getting exhausted, represented by a blue half-circle bar at the top of the screen. Almost every action, including walking, will consume some energy. If the energy bar is ever depleted, the player will pass out and respawn back at the [[camp]], which is the only penalty. Energy is replenished by eating [[food]] or by resting at camp. Eating from the [[stew]] will restore half of the energy and reduce energy cost for 6 hours. |
Because the player will need more energy as they progress in the game (mostly for [[combat]] and rowing) but have limited inventory space for meals, they need to discover meals that restore more energy. The amount of energy restored by meals depend on the tier of [[Fishing|fish]] used in the recipe, with the higher-tier fish being found farther from the camp. |
Because the player will need more energy as they progress in the game (mostly for [[combat]] and rowing) but have limited inventory space for meals, they need to discover meals that restore more energy. The amount of energy restored by meals depend on the tier of [[Fishing|fish]] used in the recipe, with the higher-tier fish being found farther from the camp. |